Extremely Rhetorical Question
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Aug. 23rd, 2007 | 10:03 pm
location: Sasona
mood:
aggravated
Ah, the joys of editing others' code.
In an scheduled-event-driven game engine, which is better:
1) scheduling an event to occur once, when it's time for an object to explode, which explodes the object, or
2) scheduling an event to occur every 1/10 of a second, which checks to see if it's time for the object to explode, and then explodes it if so
*headdesk*
In an scheduled-event-driven game engine, which is better:
1) scheduling an event to occur once, when it's time for an object to explode, which explodes the object, or
2) scheduling an event to occur every 1/10 of a second, which checks to see if it's time for the object to explode, and then explodes it if so
*headdesk*
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from:
jhogan
date: Aug. 24th, 2007 04:16 am (UTC)
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:-)
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from:
triple_entendre
date: Aug. 24th, 2007 05:44 am (UTC)
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from:
tanjent
date: Aug. 24th, 2007 04:27 am (UTC)
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-tanjent
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from:
triple_entendre
date: Aug. 24th, 2007 04:33 am (UTC)
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(It's a bridge. It blows up at a certain point in the game. End of story.)
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in other words
from:
triple_entendre
date: Aug. 24th, 2007 04:34 am (UTC)
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from:
tanjent
date: Aug. 24th, 2007 05:18 am (UTC)
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-tanjent
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from:
triple_entendre
date: Aug. 24th, 2007 05:38 am (UTC)
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from:
katesmash
date: Aug. 24th, 2007 06:23 am (UTC)
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from:
triple_entendre
date: Aug. 24th, 2007 06:36 am (UTC)
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from:
avice
date: Aug. 24th, 2007 09:35 am (UTC)
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from: anonymous
date: Aug. 24th, 2007 02:05 pm (UTC)
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Wow.
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from:
yangenigma
date: Aug. 24th, 2007 02:05 pm (UTC)
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(Seconded!)
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from:
oriori1
date: Aug. 24th, 2007 02:00 pm (UTC)
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