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the donuts... spin.

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May. 10th, 2006 | 01:42 am
location: Roxor
mood: cheerfulcheerful

With a single stroke of the pen keyboard, I just caused every single 3D object (of whatever size and physics) in the game I'm working on to rotate slowly.

Including the constituent parts of larger objects, such as the games's normally-very-cute animated main characters.


update: Since these are objects for which collisions and physics are modelled, a couple of the games's levels just got really interesting. Like Indiana Jones interesting.

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Comments {6}

Looky Looky

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from: yangenigma
date: May. 10th, 2006 02:20 pm (UTC)
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Wait a minute, does this mean Boris spins on his tube?? WEEEEEE!!! I wanna see, I wanna see!!

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Triple Entendre

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from: triple_entendre
date: May. 10th, 2006 03:16 pm (UTC)
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Well, yes... but in an Edgar Allen Poe sort of sense

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Looky Looky

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from: yangenigma
date: May. 10th, 2006 03:21 pm (UTC)
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EAP was such a morbid fellow....it didn't occur to me that Boris bears such a striking likeness in his... :p

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heatherness

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from: kukiri
date: May. 11th, 2006 11:52 am (UTC)
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What I'm imaginging is *really* funny. I think you should make it a feature! (no really, it's not a bug... as the ol' jokey goes) But no, I mean it. Really.

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Triple Entendre

oh, I updated teh config file immediately

from: triple_entendre
date: May. 11th, 2006 03:42 pm (UTC)
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# spin_everything
#
# If true, all objects in the game will spin. For internal testing only.
#
set spin_everything false

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Triple Entendre

wack functions

from: triple_entendre
date: May. 11th, 2006 03:45 pm (UTC)
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Did I tell you I also made a function that causes Tux to "melt" the world around him? Also the inverse -- every time he touches the ground it swells up and throws him in the air.

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